UX Design - Exercises / Group Presentation
Michelle Angeline Gunawan / 0349760 / Bachelor of Design in Creative
Media
UX Design
Task 1: Exercises
LECTURES
Week 1 - Introduction to UX
User experience is how a person, the user, feels about interacting with, or experiencing, a product. A UX Designer is focused on all aspects of a product's development, including design, usability, function, and even branding and marketing. Their work touches the entire end-to-end journey of a user's interaction with a product and includes identifying new opportunities for the product and business.
Figure 1.0 Design Process
Week 2 - Meet The Users
Figure 1.1 User Experience Design Process
Value Matric:
- signing up for it or paying for it
- using it more than once
- telling others about it
- Demographic
Properties like age, gender, education level, occupation, or income level. - Geographic
Geographic areas, such as countries, regions, or cities. - Behavior
Behavioral patterns that users experience toward using a particular product. These can include buying behaviors (spending and consumption) and desired benefits.- Free vs. paid users.
Paid users are likely to be more committed to using the product because they already paid some money. The goal is to retain paid users and convert free users into paid users. - New vs. returning users.
People can have very different requirements during their first engagement with a product versus once they’ve become regular users. Returning users are people who have found enough value in the product to come back.
- Free vs. paid users.
- Technology
The level of users’ tech savviness.
Figure 1.2 Psychographics VS Demographics
Week 3 - Empathy
Figure 1.3 Empathy Map
- Context
- Humanizing Data
- Data informed instead of driven
- User focused experience
- Return and Retention
Figure 1.4 Example of Customer Journey Map
Figure 1.6 Great User Experience
Figure 1.7 Diagram of Accessibility with Business Goals and User Goals
Week 9 - Prototyping
Prototyping documentations consist of:
- Overview (define)
Focused, actionable, and purposeful. Project’s goals, objectives and vision.
Figure 1.8 Design Thinking Framework - Project summary
- Problem (HCW)
- Solution (SWOT)
- Definition (Role/Duration)
- Discovery (empathize)Essential user research includes user personas, empathy maps, user journey maps, interviews, market research, and any other information that pertains to the customer.
Figure 1.9 Mockplus Users and Segmented Users - Market Research
- User Research
- User Personas
- Key Findings
- Design (ideate)A summary of initial concepts and sketches of how the product’s journey began and the thought processes behind the product’s features. Also include sprints and brainstorming sessions reports
- Sketch
- Wireframe
- Usability prototyping
- Key Findings
- Prototype Presented to stakeholders to explore the product and understand the context behind usability testing and design concepts.
- Final Design
- Prototype
- Documentation
- HandoverSummarize your UX documentation and include the project’s goals, objectives, and vision. Allows every stakeholder to read about the UX design process and how the product has evolved.
- Engineer
- Developer
- Video Prototype
- Improvements
References, give context to the product’s lifespan from the initial concept to the current iteration. - Next steps
- Long-term Plan
Week 13 - Law of UX
Figure 1.10 Hick's Law
Figure 1.11 Jacob's Law
Figure 1.12 Fitt's Law
Figure 1.13 Von Restorff's Law
Figure 1.14 Zeigarnik's Law
INSTRUCTIONS
EXERCISES
Exercise 1
We receive our first exercise. We were asked to fill out this template.
Exercise 2
This week, we were asked to create a target audience. This exercise consist of:
User personas are researched and proposed representations of your target user. Each Persona would be framed from real user discovery by researching and observing their:
- needs
- goals
- behavioral patterns
The aim of this exercise is to allow you to gain valuable insights into your users:
- requirements
- wants
- demands
Exercise 3
In this exercise, we were asked to create a user empathy map and then make a project definition
Exercise 4
In this exercise, we were asked to create user personas.
Exercise 5
In this exercise, we were asked to create a design audit for our chosen application.
Exercise 6
In this exercise, we are required to make a problem statement and a Journey (experience) Map. We need to put our exercise on Notion and then submit the link to Google Classroom.
We are required to create a User Experience Survey(Questionnaire) regarding the Product that we have chosen to redesign. We need to come up with 10-15 survey questions to be applied to a selected user persona. You should survey at least 5 of these individuals.
GROUP PROJECT
For our final project in this module, we were formed into a group and then we need to discuss and choose one of our chosen application and then we will work to create the prototype. I grouped with Esther and Hansel at first and then we decide on the app. The app that got chosen is Esther's app, XXI Cinema. Then a week after that, Jess was added to our group.
The problem with the app is that it has ineffective pages and difficulty when we want to change locations. This app has cramped information on one page and makes it looks heavy.


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