Illustration & Visual Narrative / Task 3 : Graphic Novel

28.10.2021 - 25.11.2021 ( Week 10 - Week 14 )

Michelle Angeline Gunawan / 0349760 / Bachelor of Design in Creative Media
Illustration & Visual Narrative 
Task 3 : Graphic Novel


LECTURES

3-Acts Structure

Storytelling basics :

  • Central theme


    Figure 1.1 Central Theme

  • Conflict


    Figure 1.2 Conflict

  • Characters


    Figure 1.3 Characters

  • Three-Acts Structure
    • Setup : The world in which the protagonist exists prior to the journey. The setup usually ends with the conflict being revealed.
    • Rising Tension : The series of obstacles the protagonist must overcome. Each obstacle is usually more difficult and with higher stakes than the previous one
    • Conflict : The point of highest tension, and the major decisive turning point for the protagonist
    • Resolution : The conflict’s conclusion. This is where the protagonist finally overcomes the conflict, learns to accept it, or is ultimately defeated by it. Regardless, this is where the journey ends.

Visual Techniques : Transitions

An undying passion to tell a story through pictures. Everything starts with a goal, an idea. Idea come from your experiences. Good ideas never came from browsing google aimlessly. We can come up with ideas by brainstorming and mine mapping (use 4 wives, 1 husband; what, who, when, where, how)

5 assignment practice to build your mental library

  1. Watch cartoons/ movies
  2. Play new games
  3. Read new mangas/ comics/ graphic novels
  4. :Listen to different genres of music (ambient/ cultural)
  5. Try a new dish. Trying something new will stimulate the brain, and to jumpstart the cells.
Art is a form of communication between the artist and the rest of the world.

Ideas/ stories that relate = Ideas/ stories that win an audience.

Transitions
  • Moment-to-Moment
    Moment-to-Moment transition is the constraint along with page and panel form, that most denes storyboarding from comics or sequential art. Within the course of the media they are used to map there can be cuts that embody any one of the other six transition classes listed here. But the storyboard itself, is a strictly Moment-to-Moment depiction of another form of media.


    Figure 1.4 Examples of moment-to-moment transition

  • Action-to-Action
    Typically focuses on significant events. or movement from panel to panel, and over larger intervals of time between moments.


    Figure 1.5 Examples of action-to-action transition

  • Subject-to-Subject
    A cut between to related moments, but focusing on a dierent subject in the same scene. Think conversation in a restaurant, or a shift of focus onto another actor in the scene. Here are two examples from Dream Life again.


    Figure 1.6 Examples of subject-to-subject transition

  • Scene-to-Scene
    A Scene is a series of events that happen in one location, and continuous period of time. A change of location or significant jump in time between panels is considered the end of a scene and the start of a new one.


    Figure 1.7 Examples of scene-to-scene transition

  • Aspect-to-Aspect
    It is a good way to introduce their environment to a reader, though the players eyes perhaps or inviting them to wonder away from the players a bit.


    Figure 1.8 Examples of aspect-to-aspect transition

  • Symbolic


    Figure 1.9 Examples 1 of symbolic


    Figure 1.10 Examples 2 of symbolic

  • Rolling transitions
    It is to shift the way the reader experiences a moment, relying on grid layouts for more metronomic storytelling with clear beats, then shifting to Rolling Transitions to give a more fluid, and dynamic reading experience, suggesting an altered state of mind or perception. It also changes the impression of time taken I think. And it’s just a lot of fun that when you get it right, makes for incredibly striking pages I think. Here are examples of my own applications of the idea.

Figure 1.11 Examples of Rolling Transitions
  • Non Sequitur
    These are not common at all, outside of surreal abstract or gag comics.


    Figure 1.12 Examples of non sequitur


INSTRUCTIONS



Visual Research


Figure 2.1 Inspiration 1 from Killstagram

I was inspired to use black and white color palette accompanied by red color. 


Figure 2.2 Inspiration 2 from Killstagram

And then I read about this one shot episode called "Petak Umpetku". I was inspired to create a webtoon with a doll.


Figure 2.3 Inspiration 3 from Petak Umpetku


And this is the story that I wrote.

The Lonely Doll

Initially I lived happily with my harmonious little family. My father is such a good person, I really admire him. He gave me a doll and I named him Beelboo. But dad suddenly left us and it really hurt me and my mom. Now all I can play with is Beelboo, and mom changed. She became very gloomy, she was tough on me. Mom told me to be a girl who is always obedient, neat, doesn't talk carelessly and really manages me like a doll and I'm so tired of all this. Until finally I decided to leave the house but suddenly something touched my feet and it turned out to be Beelboo. I was surprised that Beelboo could move and even talk. Am I dreaming? Beelboo said something to me and it kept me from leaving the house. Suddenly Beelboo fell and was struck by lightning then he just disappeared.

I feel more and more alone and I innocently wait for Beelboo every day, but day by day I'm getting tired of waiting. I have to do something. My head was filled with whispers and I couldn't take it anymore. I then sneak into my mom's room and ask "Mom, can I be normal like other kids? I really want to go to school, get educated and play like other kids too...". But she answered no. I was so upset and ended up fighting with her that night. Until...

A screaming was heard in our house. I was questioning myself, did I do well? Oh how I love my mom, now you will always be on my side.

*the mother was mutilated to look like a doll

I made my sketch using Adobe Photoshop but then I lost the file, thankfully I did not sketch that much. And this is my quick sketch because I decided to make the detail in Adobe Illustrator.

Figure 2.4 Sketch

And then I move it to Adobe Illustrator and created 11 artboard.


Figure 2.5 Progress in Adobe Illustrator

And for the motion I edited it using Premiere Pro. I downloaded some audio effect from Youtube and add it to my motion comics.


Figure 2.6 Progress in Premiere Pro

I downloaded some audio effect from Youtube and add it to my motion comics.


Figure 2.7 Downloaded Audio from Youtube

And this is the display of my comic in Webtoon


Figure 2.8 Comic Display in Webtoon

Final Outcome

And this is my final outcome for my webtoon.


Figure 2.5 Webtoon Final Outcome in PDF


Figure 2.6 Motion Comic Final Outcome

Links 

Youtube : https://www.youtube.com/watch?v=A000oHpOyOA
Webtoon : https://www.webtoons.com/id/challenge/the-lonely-doll/list?title_no=711418


FEEDBACKS

General Feedback : Don't make your webtoon too complicated.


REFLECTIONS

This project was very interesting and the most challenging. I also feel this project is also more difficult than others. This project takes the longest. I did visual research through Webtoon and found lots of interesting webtoons to inspire me. There are many aspects that I have to pay attention to when I am creating the webtoon and some of them I didn't know before and I'm glad I was able to learn them in this class. Hopefully in the future I can do better work.

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